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Old Feb 07, 2010, 03:24 AM // 03:24   #1
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Default More dragon arenas!

who agrees?

Arguments for/against below. gogogogogo
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Old Feb 07, 2010, 04:08 AM // 04:08   #2
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8v8 dragon tourny???
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Old Feb 07, 2010, 04:31 AM // 04:31   #3
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Agree with what? You haven't stated any ideas. Do you mean more of them (4v4, 6v6, 8v8), have them more often (monthly, quarterly, weekly), or more variety of them (new skills added, new arenas, etc.)? Since it is a lore issue, I don't want them more often. As far as different team sizes, that would require some arena additions and possibly some balancing. Personally, I don't think we need them, but wouldn't care if we got 'more' (whatever more is).
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Old Feb 07, 2010, 05:08 AM // 05:08   #4
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More Dragon Arena is an idea.

...

Sorry, OP, I really have no clue where you're going with this.
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Old Feb 07, 2010, 12:29 PM // 12:29   #5
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Not signed. There are plenty of Dragon Arena instances spawned for people. More of them would just cause empty Arenas, which is a sad thing.
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Old Feb 07, 2010, 06:25 PM // 18:25   #6
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/agree

Dragon Arena the only thing i really play anymore.
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Old Feb 08, 2010, 02:48 AM // 02:48   #7
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My suggestion is that gamer events (especially DA) need to occur more frequently, as it adds a dynamic and interesting pvp game mode which keeps the game fresh. The gamer arenas should be rotated all year round eg every 2 weeks, and then for their respective holidays a bonus should be added such as double gamer points or ATs.
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Old Feb 08, 2010, 03:09 AM // 03:09   #8
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Quote:
Originally Posted by Bob_ftw View Post
The gamer arenas should be rotated all year round
I support this, but every two weeks or so is a bit much. Every six to eight weeks is more like it, and good enough.

Quote:
and then for their respective holidays a bonus should be added such as double gamer points or ATs.
Opportunities for gaining Gamer points are unique, in that they either exist at some time or don't exist. Doubling them would be rather crazy and unnecessary.
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Old Feb 08, 2010, 12:55 PM // 12:55   #9
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Quote:
Originally Posted by Shayne Hawke View Post
I support this, but every two weeks or so is a bit much. Every six to eight weeks is more like it, and good enough.



Opportunities for gaining Gamer points are unique, in that they either exist at some time or don't exist. Doubling them would be rather crazy and unnecessary.
I could handle 6-8 week rotations. For a WEEKEND event style setup, 8 weeks would be best (every other month essentially). Yet I see Anet automating their weekend events (some assume they already have, and maybe they have) and putting in Double Gamer Point weekends, and having things sceheduled where week 1 is a Gamer event, and week 2 is the point weekend
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Old Feb 08, 2010, 04:25 PM // 16:25   #10
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Try to be more specific in the OP, please.

More maps for Dragon Arena: /signed Dragonball is a pretty simple game, so adding maps would help keep it fresh.

Different team sizes: /notsigned just because 8v8 seems like it would be crowded and 4v4 seems like it would be boring.

Having it more often: I don't really care.
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Old Feb 08, 2010, 08:03 PM // 20:03   #11
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Too much of a good thing makes it dull.
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Old Feb 09, 2010, 04:33 AM // 04:33   #12
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Quote:
Originally Posted by Ugh View Post
More maps for Dragon Arena: /signed Dragonball is a pretty simple game, so adding maps would help keep it fresh.
Suggest some maps where you think DA will be appropriate, and I can list out some reasons why it would and would not be a good idea, or what I think may need changing to the map to make it usable.

Quote:
Originally Posted by Lykan View Post
Too much of a good thing makes it dull.
But not enough of a good thing is just a shame.
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Old Feb 16, 2010, 08:06 AM // 08:06   #13
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I heard there is an empty island that would be filled really nicely by Dragonball Arena, and I'm pretty sure it would be more popular than Codex.

/signed.

also, for the record, arenas like dragon ball arena promote solid GvG/PvP skills like positioning, kiting, mouse to move, and tactical thinking in general that would help to support a much broader PvP community...well maybe that's looking to future games like GW2...since we are on our last legs here. It's a good fun place to learn essential fundamentals for competitive play without all the pressure.
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